Project Description
MIC is a global virtual platform that, took 4 cities and created a digital place to meet people, Commissioned by the EU and the Bloomfield science Museum.
We were asked to plan a virtual model of an ideal Jerusalem based on a participatory process of citizens that were asked to imagine their ideal jerusalem of the future.
Working with gaming technologies it offers a virtual space for distant people to wander as avatars and meet and interact. Jerusalem citizens had a very different picture of ideal than the other cities.
There was a serious communal enxiety of the other and a severe lack of any fantastic metaphysic or futuristic vision.
A 3D model of the city, real and virtual describes the complex Ideal Jerusalem; seen from outside, is a pulsing conglomerate of semi-autonomous communities seeking for seclusion and expansion though dependant on its part.
Once entered, collisions are replaced with layers of past and future so when wandering you can feel the kaleidoscopic visions at each level.
The virtual city was planned as a mobius loop connecting its east and west sides.
The isolated clusters seize to exist and the virtual place offered a platform to question ideas of co- existence, non-dominance and multiple histories.
Project Details
Collaborating with: Ori Sucari, Zeev Maoor,Vuk Epstien
Client: EU & Bloomfield Science Museum
Exhibition: Trento, Lisbon, Copenhagen, Jerusalem